AI Insights · Timothy · October 2021
Top 5 Casual Games on iOS in Norway, Q3 2021
Explore the performance of the top 5 casual games on iOS in Norway during Q3 2021, including trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the top 5 casual games on iOS in Norway. Here are the key insights from the data provided by Sensor Tower.
Pokémon GO from Niantic, Inc. experienced a notable fluctuation in weekly revenue, peaking at approximately $164K in mid-July before gradually declining to around $57K by the end of September. Weekly downloads also saw a downward trend, starting at 2.5K in late June and decreasing to 1.6K by the end of the quarter. Weekly active users peaked at 110K in mid-July and then gradually declined to 94K by the end of September.
Candy Crush Saga by King showed a steady increase in weekly revenue, starting at around $90K in late June and peaking at approximately $113K in early September. Weekly downloads saw a slight decline, starting at 1.1K in late June and dropping to 896 by the end of September. Weekly active users remained relatively stable, fluctuating around the 33K mark throughout the quarter.
Coin Master from Moon Active had a mixed performance in terms of weekly revenue, starting at $76K in late June, dipping to around $48K in early August, and then recovering to approximately $57K by the end of September. Weekly downloads fluctuated, starting at 274 in late June, spiking to 1.2K in early September, and then stabilizing around 829 by the end of the quarter. Weekly active users saw a peak of 27K in early September but ended the quarter at approximately 21K.
Homescapes by Playrix demonstrated a consistent increase in weekly revenue, starting at $44K in late June and reaching up to $60K in early August, before stabilizing around $53K by the end of September. Weekly downloads showed a peak of 1.8K in late July, then fluctuated slightly, ending the quarter at 1K. Weekly active users saw a gradual increase, peaking at 34K in mid-July before stabilizing around 29K by the end of September.
Hay Day from Supercell had a varied performance in weekly revenue, starting at $59K in late June, dipping to around $27K in mid-July, and then recovering to approximately $58K by the end of September. Weekly downloads started at 1.4K in late June, peaking at 1.8K in early July, and then stabilizing around 1.2K by the end of the quarter. Weekly active users showed a decline from 77K in late June to approximately 64K by the end of September.
For more detailed insights and data, visit Sensor Tower.